top of page

Good Behavior Game Technology (GBG Tech)

  • sdsmith3
  • Mar 8, 2021
  • 1 min read

Updated: Sep 2

The ultimate goal of this research is to develop, refine and pilot test new technology (GBG Tech) to serve as a delivery system for teachers to promote sustained fidelity of the Good Behavior Game, which in turn, will support the development of social and behavioral competencies of students to help them succeed academically. If this approach is successful, it will serve as a model of how to develop technology to deliver other evidence-based interventions in educational settings. This project was federally funded by a $1.4M grant awarded to Dr. Smith by the Institute of Education Sciences.

If you want more information, you may contact Brian Farstead at brian.farstead@usm.edu.


A recent publication of this work is cited here:

Smith, S. D., Walbridge, F., Harris, T., Cotter, M. C., Kaplan, R., Garza, B., Wilde, Z.,  Delgadillo, A., Mohn, R., & Dufrene, B. (2024). Leveraging technology to support teachers’ fidelity of universal classroom management interventions: Lessons learned and future applications. School Mental Health, 16, 894-912. 


ree

 
 
 

Comments


© 2016 by USM Smith Lab

Proudly created with Wix.com

  • Facebook Clean Grey
  • Twitter Clean Grey
  • LinkedIn Clean Grey
bottom of page