Good Behavior Game as a Preventive Intervention
We are currently conducting a systematic review of the extant literature regarding the impact of the Good Behavior Game (GBG) on distal outcomes for students who received the intervention in their early elementary school years. The GBG was originally developed by Barrish, Saunders & Wolf (1969) to decrease disruptive behaviors (e.g., leaving seat, talking out-of-turn, acting aggressively) and increase prosocial behaviors (e.g., cooperation, sharing, positive social interactions) among all students in the classroom setting. The primary goal of this review is to identify for which outcomes the GBG may have a preventive effect and what intermediary factors may influence the impact of the GBG.
Collaborators include Dr. Brian Reichow from the University of Florida.